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Sleeping Dogs



Sleeping Dogs is a 2012 open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 14, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360. Sleeping Dogs takes place in Hong Kong and focuseson an undercover operation to infiltrate the Triads.
The game started development as an original title, but was announced in 2009 as True Crime: Hong Kong, the third installment and a reboot of the True Crime series. As a result of the game’s high development budget and delays, it was canceled by Activision Blizzard in 2011. Six months later, it was announced that Square Enix had picked up the publishing rights to the game, but the game was renamed Sleeping Dogs in 2012 since Square Enix did not purchase the True Crime name rights.
Being an open world game Sleeping Dogs follows similar open world games and United Front Games have managed to deliver a fresh and exciting location and gameplay. The Hong Kong Island itself is huge and will take players around 10-20 minutes to travel across the whole map, and this also means there is a lot to do. After the first few hours more side missions will open up, including cock fighting, karaoke and street races.  Whilst driving across the region in various different bikes and cars you will instantly notice that each car drives, sounds and feels different. The faster cars have much trickier handling but of course are much quicker in those situations where you may need to avoid the cops or chase after an enemy or suspect. The bikes in the game are reflected in the same way with some bikes being  slow, but looking fantastic nonetheless, whilst other bikes that are much faster also look pretty decent.  The driving itself at first was better than I was expecting, but I wasn’t shocked since some of the designers and programmers came from Blackbox Studios who are famously known for the Need For Speed titles. As I progressed and drove around, a lot more of the cars started to seem less sturdy than before and felt too easy and arcade, however the vehicle damage is superb and follows the realistic approach to the open world environment United Front Games has provided.
The gameplay, even though 90% of the time is spot on can cause some odd moments where the game will bug out and start doing weird things.  Some of the common ones that occurred in my play-through were enemies getting stuck in walls, the sounds of guns firing, and cars getting stuck between obstacles that are not visible. There can also be screen tearing issues as well and some minor frame rate issues which overall luckily don’t accumulate enough to ruin the overall enjoyment of the game.
Throughout your time in Hong Kong combat will be frequent, and whilst the majority of the game focuses on hand-to-hand combat, some missions do include weapons, and guns can be found in boxes and on police throughout the game. The shooting in the game is fairly good but isn’t frequent enough. This said the hand-to-hand combat is brutal and rewarding, with new moves to be unlocked  that vary between police,triad and martial arts combat skills that are rewarded  if you manage to level up your police meter, triad meter or find a hidden statue to bring back to your martial arts teacher. There is a lot of variety in the combat which feels fresh and fluid, sadly most of the time the enemies will require counter approaches to the combat which is actually where the game’s combat fails. The countering doesn’t feel as fluid or as smooth as I would have hoped, and can be a little predictable, with incoming enemies glowing red before attacking. Free running, running off walls, and kicking an enemy in the face is fast and satisfying, bordering on anAssassin’s Creedfeel to the game.





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